With the (small) amount of Windows Phone users, and the relatively large amount of apps in the Marketplace it’s not that easy to make a living creating apps for the platform.
I know I’m just getting started. In a few months, part-time, I’ve gone from not knowing how to create games at all, to having 8 games in the Marketplace already. They’ve all been tests of some sort and I’ve learned something new doing each and every one of them.
But in order to make a living out of this, something needs to change. With 2 games out, I was making about €0.50 a day. Now, with 8 games, I’m making just over €1.00. The ‘income’ from the first 2 games went down. My games are being downloaded by new users daily. Even accounting for that people stop playing them, you’d think the ad revenue should be at least a bit higher.
So here are some ideas I could try:
- Spend more time on a game, polish it more, giving it more quality,
- 'Grow’ a game, where I start small and keep updating, adding a few features,
- Market my games more - I’m not quite sure how to do that, I will need some community input,
- Expand to other platforms.
That last one was the idea of Elbert Perez, the Occasional Gamer before he stopped making games and started working for Microsoft. I’m looking into a few options to expand, but I’m not sure what direction I want to take it.
Elbert’s idea was to create HTML5 games. I have looked into that, too, but I just don’t like JavaScript that much. The advantage is, that you put your game on virtually every platform, from phone to web and possibly your internet connected fridge. You know… in the near future.
Objective-C is becoming very popular, but that doesn’t mean it’s a good programming language. At all. Still, it’s good to know how to program it, with the popularity of Mac computers and iOS devices.
MonoTouch and MonoGame seem like a great option, too. I can keep programming in C# using the XNA framework and port my games easily to iOS, Android, Windows 8 Metro, Mac and more in the future. Still, I need to pay $399 for MonoTouch, which at the moment would take me 399 days to earn back. :)
But first, I’ll try to spend a bit longer on a game. I’ve toyed around long enough to know how to make games. Time for a bit more quality!